A downloadable game for Windows

Welcome, new lab tech!

In CURFEW, you have to manage the Entropy Regulation System, and many other variables in order to prevent the lab from cascading into chaos!

Here's how it works:

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Controls:

Press A and D to move the Entropy Regulation System,

SPACE to collapse feedback loops,

SHIFT to initiate a cascade prevention sequence,

J and K to establish X-SIN and Y-SIN syncing positions,

P to force the coolant to peak,

and ALT+7 to end the experiment prematurely at any time.

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How the game works:

C: Coolant Position
     The coolant will position itself at a random point on the curve, every 5 seconds. Check its position often to make sure your entropy levels are proper (more on entropy later). Press P to instantly bring the coolant to the top of the curve. This comes with certain drawbacks, however...

U: Uncertainty
     The uncertainty level will increase if your X-SIN and Y-SIN syncing positions are wasting your lab's power. If your X-SIN and Y-SIN syncing positions are not active, uncertainty will decrease. Uncertainty will decrease faster when your feedback (more on this later) is higher. Your uncertainty value divided by 1000 will be added to your entropy every frame. Pressing SHIFT will initiate a cascade prevention sequence, which (if done properly) will decrease uncertainty. This comes with certain drawbacks as well. If you fail, maybe the opposite?

R: Recursion
     The recursion value acts as your main goal of the game. If your recursion reaches 10, your lab will reach a state of chaos and will be destroyed. Recursion is simpler than other values, as well. If entropy's value is under/over -30 and 30 respectively, then recursion will begin to increase. Recursion also increases when the coolant is peaked. The only way to decrease recursion is to either fail a cascade prevention sequence, or if no crosses exist in the lab.

F: Feedback
     The feedback level of the ERS will constantly increase. It will increase quicker if you have more entropy. Press SPACE to collapse your feedback loops, resulting in a boost of speed to the ERS. This will halve your feedback and increase your entropy by that amount, so if you do not want to use it but you also want your entropy to stay low, instead peak the coolant. This will still increase your entropy, but not by as much if you're already close to the peak of the curve.

E: Entropy
     Entropy is probably the most important value to manage and to keep track of in CURFEW. Entropy will increase every second by one. If there are crosses on the screen, The rate that entropy increases is based on the amount of crosses that exist in the lab. Entropy increases when you collapse feedback loops, and when you peak the coolant. Most importantly: Entropy will decrease while the ERS is in the coolant. Making sure you know when to focus on syncing crosses (more on this later) and when to focus on maintaining your entropy level is the key to allowing the experiment to last as long as possible. If your entropy value drops below -30, or increases to 30, chaos will start rapidly enveloping the lab, and it will be extremely difficult to recover from it, and to prevent your recursion from reaching unstable levels.

W: Wave Speed
     Wave Speed is simple. This value simply displays how fast the ERS is moving. This can be useful if you want to see if the ERS has hit it's minimum speed (around 4). That way, you can tell when to collapse feedback at the most optimal time.

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More things to note:

     With  keys J and K, you can control your X-SIN and Y-SIN syncing positions respectively. When the X-SIN and Y-SIN sync over a cross's core, it will sync the cross, and destroy it. Doing this also disables the X-SIN and Y-SIN syncing positions, allowing you to keep your uncertainty level down.

     Crosses will appear periodically in the lab. When they do, move the ERS with A and D to the correct position on the curve, control your X-SIN and Y-SIN positions, and sync the cross.

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That's all! Good luck in there new lab tech, you're going to need it.

Dev Notes:

This game currently has no sounds or music. This will be added later, along with more effects and visual tweaks (maybe some balancing tweaks along the way too). Please suggest any changes in the comments, and I will take a look. Thank you!

All assets were created by me, with the help of Desmos Graphing Calculator. The 2 warning symbols are in the public domain which I acquired from wikimedia commons (please support them).

Download

Download
CURFEW.zip 5.4 MB

Install instructions

Simply install the .zip file, extract, and run.

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